Just as an experiment, I'm curious to how people would react to having a deemo challenge page similar to what is on the cytus page.
I'd work it a little differently through the aid of random number generators.
For instance, I'm going to post a week's worth of challenges and see how people react to it, if at all.
These are literally selected at random to stop me from picking hard songs/difficulties. Obviously if an easy song is selected I may post a bonus challenge for said song.
The way this works:
I'm going to randomly generate 3 sets of numbers
The first number will be the song (obviously) between 1-81. Whatever it lands on I will cross reference ingame.
The second number will be difficulty, between 1-3 where 1 is easy, 2 is normal, 3 is hard
The third number will be note speed, between 1-9. I personally play at speed 5 so should be fun to see how this pans out.
The challenges will likely be full combo challenges for the time being, until people start getting creative and looking to do one hand challenges etc.
I'll erect a hall of fame of some sort for those who top my runs also, or award "cookies" or something. I don't know, users pick.
I apologise if a song has been selected that you don't own, as I said: it's randomised!
I haven't worked out how to make shiny tables to bear with me in terms of formatting
Challenge 1: Nine point eight, Easy, Speed 5 - Target: Full combo!
Bonus: Beat my best run of 99.94%
Challenge 2: Dream of Dreams, Normal, Speed 4 - Target: Full combo!
Bonus: Beat my best run of 99.76%
Challenge 3: Libera Me Easy, Speed 8 - Target: Full combo!
Bonus: Beat my best run of 99.86%
Challenge 4: Holy Knight, Normal, Speed 5 - Target: Full Combo!
Bonus: Beat my best run of 99.61%
Challenge 5: The Truth That You Leave, Normal, Speed 1 - Target: Full Combo!
Bonus: Beat my best run of 99.85%
Challenge 6: Future World, Hard, Speed 6 - Target: Full Combo!
Bonus: Beat my best run of 99.75%
Challenge 7: YUBIKIRI-GENMAN, Hard, Speed 6 - Target: Full Combo!
Bonus: Beat my best run of 99.88%